PitStop Productions has been producing and experimenting with Motion Capture since 2017, and we continue to keep up to date with industry standard tools and tech. Our Motion Capture is specially designed to support and enhance our Voiceover department’s offerings.
Alongside our Voiceover teams, we have developed a unique pipeline that allows us to combine our voiceover recording with full body and/or facial capture. This means we can deliver an actor’s full performance, to really bring the character to life.
We strive to be able capture anything and everything catered to our client’s projects. We currently offer:
With narrative being more of a focus in video games than ever before, it’s never been more important to bring characters to life. Our large team of Voice, Movement, and Technical directors will bring out the best possible performance from any talent and make sure to capture every detail of it. Whether the actor’s clenching their fist, or jumping back in fear, we’ll deliver it to the client, perfectly synced with their vocal performance.
Our experience in this area is what has allowed us to excel when working on major titles like Baldur’s Gate 3 which included over 100,000 lines of body motion captured dialogue.
We understand that with the fidelity of games improving all the time, high quality facial capture is vital to immersing players in the worlds that our clients create. In order to ensure the best end result, we aim to capture the face and record voiceover at the same time wherever possible.
For our HMC shoots, we use Faceware Mark IV 30/60fps cameras with various marker and markerless setups depending on the needs of the project. We have two HMC set-ups, allowing us to record two actors in a scene together, or record 2 sessions simultaneously.
Our team also has experience in non-HMC facial capture solutions which we have used when working on titles such as Call of Duty: Modern Warfare 2.
Our team is always looking to push the boundaries of what is possible in the world of motion capture and discover new ways of working. We have researched and experimented with new Mocap methods for VFX, custom printed and edible markers, “FoodCap”, and even ways of capturing the motion of water.
If a client needs something one of a kind and a team to develop it, we can help.
Animators like to explore ways to take on more interesting and stylistic approaches, old and new. If a client is looking to try returning to a rotoscoped style, we are able to provide them with high quality, perfectly angled reference footage of an actor in motion ready for their animators to work from, alongside our award-winning audio recording.